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Program Idea Exchange
I’ll give you my ideas if you send me yours!!!
Therapeutic Riding Games and Activities
These
games are divided by categories: riding skills, team building, outdoor
games, just for fun, low functioning. They are written with little
description on purpose. Every center has a different situation that makes it hard to prepackage a lesson. It
is my intention to create a framework or give a place to start that you
can mold to fit your needs and the needs of your rider. Be creative!!!! Creating
your own version will not only make a better experience for your riders
but will give you and your instructors a greater sense of ownership and
a deeper connection to the work.
If
you have any specific questions about how to adapt a lesson I will be
happy to help you or if you are a visual person and want some ideas on
how to set up the arena, I can send drawings. If
you are having trouble coming up with an activity or game for a
particular rider, I will be more than happy to help inspire some ideas. As
usual I don’t charge for help or ideas but I ask in return that
you send us any creative game or lessons that have worked for you to
add to the list. Imagine what kind of database we could create if we shared!!!!!! Contact Blair for help.
*****These activities have come from over 10 years of planning children’s programs. I do my best to give credit if I an idea came from a book or another programmer. Please forgive me if I have missed one and let me know so I can correct it.
Riding Skills
Red Light Green Light
Hold
a green ball riders walk on, hold the red ball all riders whoa.
Instead of a player being out they have to draw from the consequence
bag, act out what it says on the card and then they are still in the
game. Always challenge by choice.
Saddle up
Have
a paper shape of the saddle on the wall and each child gets a sheet of
colored stickers. Instructor gives a part of the riders body and
child has to place sticker where the body part is on the saddle.
Ie: where do your feet go? Sticker is on the stirrups.
Variation: use the stickers to identify parts of the saddle
or horse anatomy.
Groom Box Relay
Have
an empty groom box on a barrel one for each rider on another barrel at
other end have a pile of grooming supplies mixed with unrelated
objects. Riders have to take their groom box down to the barrel
and fill it with only the supplies that belong then bring it back and
use each tool in the correct way on their horse. Variation: mix
the grooming supplies with people grooming supplies have two buckets
one for horsey things and one for human things. Have children
race down and pick up the object that fits what the instructor has
asked for and they have to bring it back and place it in the correct
bucket.
Anatomy Relay
Can
be done with horse parts, human parts, or tack parts. Have paper
cut outs of the different parts spread around the arena on the
wall. ie: have a leg on one side and a head down on the
other end and a body on a barrel in the middle. Child has to pick
up a body part and decide where it goes. Goal is to build a
complete horse or saddle or person.
But Board
Place
a bean bag lap top on horses back side and have child ride
backwards. Use felt cut out of a horse, bridle and saddle.
Child had to put all of the parts together to form a completed tacked
up horse.
Square Dancin
Play
music and call out different actions based on the skills or the
riders. This is more fun if you get into it. Call circle to
right or left, call for spiral or for horses to do si do (or circle
each other in the middle of arena), call for whoa or walk on, reverse
or freeze when music stops. If child is still moving when music
stops they can do a challenge to stay in.
Streets and Alleys
Easy,
caller yells streets and riders have to weave up and down cones, caller
yells alleys and they have to switch to serpentine between poles across
the arena . Don’t bump into other drivers.
City and Country Driving
Clear
out the arena. Each rider has a small hoop which is their
steering wheel the way they turn their wheel is the direction the
leader will lead the horse. The caller yells country driving and
the riders steer quietly and calmly making nice quiet and controlled
turns at a slow walk. Caller yells city driving and you speed up
to a faster walk and take sharper turns honk a lot, reverse a lot and
do circles to right and left making sure there is a ton of room between
riders. Variation: with higher skills caller yells drag race and
horses have to line up at one end of a straight away on opposite long
sides of arena and trot to the other end. (no playing chicken!)
Compass
The
points of a compass are labeled on the four sides of the arena.
The riders face the caller in the center of the arena. The caller
will yell out North south east or west and the riders have to run in
that direction. To make it more challenging the caller can also
call two point and have them turn their horse directions while in two
point. Variation would be to give each rider a map and they have to
follow a treasure map by following the directions to get to the
treasure.
Broom Relay
Off
the horse done in the barn as a way to clean up. All volunteers
and riders get into two teams one team at one end of the isle and the
other team at the other end. There is a broom with a pile of
trash or road apples with one team. The first member of that team
sweeps it to the other end and passes off the broom to the other
side and that person sweeps it back down and passes it off to the next
person in line. This goes until all members have swept the isle.
Danger Danger
Use large red and green circles that have tape on the back of
them. Have the students place the green circles on areas that are
safe to stand by on the horse (ie. front shoulder) and place the red
circles on areas that are a danger to stand by (ie. back side).
Great for visual learners. Use the red and green circles to
demonstrate safe and danger areas all over the barn.
Board Game
This takes a bit of set up but is fun for the riders. Draw a grid of squares in the sand of the arena sand. Squares the size of a stall work well. 4 rows of 5 depending on the size of your arena. It is also good to use landscaper paint for a visual line. Play
your favorite board game such as chutes and ladders or sorry or get
really complicated and play a watered down version of monopoly. Each student rolls the dice and moves their horse from one square to the next until the game is over.
Knights Challenge
This is
one of my favorite lessons. You can create so many variations to
fit all skill levels. Set up a three stage obstacle course.
Begine by telling the studetns that today they will become
knights of they can pass 3 tests. The first challeneg would be a
test of riding skill. This could be weaving cones or following a
pattern depending on skill level. The next challenge would be a
test of arms or jousting. We use short would dowel rods painted
colors that the student will try and put through a ring hanging off of
an upright pole. This can be done at a walk or stop. The third
challeneg is a test of bravery. The student would have to find
our resident dragon (stuffed animal or puppet) and bring it back to the
King (instructor). The dragon would be hidden in the arena and the
rider would go over poles and around cones to get there and bring it
back. After they completed the challenges we dressed the riders in a
tunic and put something to match on their horse. Our horses were
fine with a matching fabric that draped over their hindquarters.
We would knight them and present them with a shield. If you
have a classroom portion like for a school group, having them design
their own shield and crest is a cool adjunct to the lesson. I
have had students make a shield in the next lesson going from barrle to
barrel picking up cut out shape to paste on it. We would take a
poloroid at the end of the lesson to take home. It would be easy
to turn this into an entire series of lessons.
Lion Hunt
This
lesson is fun for kids of all functioning levels. Set up an
elaborate onstacle course with cones set in a circle to be a mountain,
ground poles outlining a river, up right poles to represent a forest,
and a stuffed animal or volunteer hiding behind barrels like a
cave. Sing the song "Goin on a lion hunt, gonna catch a big one.
I'm not afraid, but what's that up ahead?" We would sing
the repeat after me song while walking to the next obstacle then stop
and shout out whatever we were calling it. "It's a big ragin
river of marshmellow fluff! Can't go over it, can't go under it,
gotta go through it" The students guide their horses through the
ground poles while volunteers and instructors make the noises of what
it sounds like to swim through a river of marshmellow fluff. they
would go around the giant purple mountain, through the deep dark
forest, etc. Repeating the song before each obstacle. In a
small arean you do lots of circles! Then they reach the group of
barrel where most of our horses were fine with a person or animal
standing behind them. Make sure they see it first. They
pretent to walk in the "Deep, dark scary cave" , see the monster then
walk back through the obstacle course in the spirit of the song.
Team Building
Water Relay
Child
has an empty bucket in front of their horse and it needs to be
filled. They are given a cup. At the other end of the arena
is a water trough that is full. They have to fill up their horses
bucket to the line by dipping their cup in the bucket and running it
back to the empty bucket and the running back to get more water.
They can’t spill any water or they have to go back.
Shipwreck
The
riders horse is at one end of the arena and the rider is at the
other. In between them is a mine field. With a partner they
have to navigate the mine field with out touching a mine to get to
their horse. Partners can be hooked together or one can be
blindfolded and the other lead. What ever is comfortable and
appropriate. The mine field can be an obstacle course with poles
and/or noodles.
Balloon Bop
Horses
are in a circle facing each other with side walkers and leaders facing
the center. A balloon is thrown into the circle and the riders
with help of leaders and side walkers have to keep the balloon off the
ground. (This game is not recommended for horses who are ball
shy) Variations are to do this on the ground or have the riders face
backward or pass the ball down the line of riders lined up side by side
or to use a feather which is less threatening to the horse.
Shock Wave
Have
all riders and volunteers split into two teams. Each team holds
hands in a line facing the other team. There is a basketball goal
with two balls sitting next to it raise up so a rider can reach
them. The caller tosses a coin if it is heads nothing happens, if
it is tails the first person in line passes a squeeze down the line the
last person inline to get the squeeze races to get a ball and shoot
it. The first group to make a basket wins.
Sound Guide
Have
on rider at the end of the arena blindfolded and another rider at the
other end. The blindfolded rider has to use only verbal cues
from the other rider to navigate a mine field of obstacle
course. Once the rider successfully navigates and reaches their
partner they can switch blindfolds.
Alphabet add on
Riders
face a basketball hoop with 5 balls each next to them. The first
rider takes a shot and shouts the letter A the next rider takes a shot
and call the letter B and so on. If the rider misses you can pass
that rider and the next one takes a shot and yells out the same letter
that the one who missed had it. Ie: The first rider yells
out A and misses the shot the next rider has to say A when they shoot
and you can’t move to the next letter until some one makes the
basket. The goal is to get through the whole alphabet with out
missing.
Tee Hee Track Meet
Set
up a number of silly games around the arena and each player
participates in each and will get point for each event. Ie:
the length of horses tail, straw throwing (javelin), paper plate toss
(discus), 50 yard dash- player have to push fifty cents across a barrel
with a yard stick, Velcro fishing, balloon throw (shot putt), 20 yard
dash-player holds a spoon in his mouth with a ping-pong ball on it and
has to walk three steps with out losing it.
Tin Can pass
Using
the sticks that you drop into cones, hold a coffee can on one end and
try to pass it to another rider using only the sticks. If your
horses need to be further apart use the volunteers to pass it in
between the horses. Try to get it all the way around a circle or to one
end of a line and back in a certain length of time.
Life Line
Join
two riders side by side (safe distance a part) with tape or crepe
paper. They have to walk on to the other end of the arena with
out breaking the life line.
Human Lunge Line
This is a
ground activity and was created after an EAGALA training. Start
with a group (minimum 5) of participants and talk about how tangled
lung lines can get when you don't put them back correctly.
(Potential metaphor? Hint hint) Then have the group stand
in a circle should to shoulder. Have each person put out their
right arm and grab a hand of someone across from them in the
circle. then have them hold up their left hand and grab the hand
of someone else in the circle. Make sure they aren't holding 2
hands from the same person or it won't work. Explain that ehy are
now in a knot like the lunge line and they have to untie the knot
without breaking hands. When they have untied thier group and are
in a circle again, have the group designate the 2 ends of the lung line
and stretch out into one long line. Their next task is to attach
one end to a loose horse in the arena and make the other end the
traniner. They have to lunge the horse using the human lunge line
around the traniner. You can choose to give them as much or as
little instruction on what that means.
Just for Fun
Shark attack
Label
each side of the arena as front of the boat, back of the boat, Side of
the boat. Caller yells out the position and riders have to
quickly get there before the caller calls another position.
Depending on skill and level of the class, you can add other commands
like hurricane (means circle your horse) or about face (reverse),
captain coming (everyone whoa and salute), iceberg (freeze), mad
captain (whoa and make ugly face). The last person who does the
action is out or just keep calling until everyone is tired.
Hide and go seek
This
activity calls for a lot of stuff in the arena. The group chooses
who is it and that person hides somewhere in the arena while the riders
count to 100 with their eyes closed and then try to find it.
Tee Pee statue
This
is just for fun. Each group gets a roll of toilet paper.
Each group will decide to dress either the rider and horse, just the
horse, the leader or a volunteer up in toilet paper. It is more
fun to do the horse and rider then have a show!
Mad Relay
Just
like a relay except the person who is the first in line runs down to
the barrel and picks a piece of paper out of a bag and performs what it
says then runs back down and tags the next rider and so on.
People to people
This
is fun for riders and volunteers. Every rider needs at least one
volunteer to partner with. More advanced riders can partner
together but with horses who can stand next to each other.
Caller
will call out head to head or foot to foot or hand to foot and the
partners have to touch body parts that the caller asks for. When the
caller yells people to people the volunteers all have to switch
riders. Remembering to support riders before leaving them.
Variation: Have the riders pair up with their horse and ask to touch
body parts with the horse ie: hand to head, tail to foot or nose to ear
or foot to hoof (use your common sense about safety) They could
also touch parts of the tack for another variation.
Tic-Tac-Toe
Have a tic-tac-toe board up on the wall and have riders line up on the opposite end of the
arena
facing the board. Give the riders a statement if they believe it
to be true they say I agree if they believe it to be false they say "I
disagree". If they give the correct response they get to take two
steps forward and get to place an x or o in a spot of their
choice. They don’t move if the answer is incorrect.
Have fun and make it like a game show.
Red Light Green Light
Just
like the old favorite. Riders are at one end of the arena and
caller is at the other end with their back to the riders. They can use
colored balls or voice commands and say or show green light and riders
walk on. When caller says or shows red light the riders have to
whoa. If they are still moving after caller turns around, they
have to take two steps back..
What time is it Mr. Cat
Counting
game. Requires a longer attention span. Riders at one end of
arena and caller at other end. The riders all yell what time is it Mr.
Cat? The caller responds with a time between one O’clock or 11 O’clock and the riders have to take that many steps forward. If the caller yells midnight,
the riders have to perform a designated task before the caller gets
done counting to 12. The first one to get done will get to be the
new caller.
Gold in them there hills
Stash a few gold items in the arena and have riders search for them. The first rider to find the most gets to shoot a basket.
Silly Veggies
This is a great game for those who just want to laugh. Have the group gather in a circle getting comfy on the ground. Each participant must choose the name of a veggie. Trying
not to move their top lip, each participant will call out the name of
the veggie they chose and then call out the name of another veggie in
the circle. Ie: tomato----squash. That veggie will answer with their veggie name and in turn calling out another veggie in the circle. If you laugh you’re out.
Outdoor Activities
Earth Air Fire or Water
Instructor
stands in the middle of a circle of riders and throws a ball to a
rider. Then the instructor says either earth fire water or
air. The rider who caught the ball has to name an animal that
lives in the area that the instructor named.
How far can you see?
One
rider picks something big that they see. "I see a tree" The
next rider will say something about what they see on the tree. "I see a
tree trunk". The next person will say "I see bark on the tree
trunk" The next will say "I see bugs on the bark" and so on.
Nature Memory
Tell
riders to look around for a few minutes and try to remember everything
they see. Have them close their eyes and tell you everything they
saw.
Pictograph.
Riding
backwards and using water based paints. Tell your riders about
pictographs and how they tell stories, have the riders draw a story
/picture on the back of the horse with the paint. Or draw what
they see.
Camouflage
If
you have enough volunteers have them run and blend in the immediate
area while the rider hides there eyes. When they open their eyes
they have to see how many volunteers they can spot with out moving by
calling out their name when they see them. If the rider can see
them then they didn’t blend well enough. If not enough
volunteers have the group try to blend an object in with the
surroundings and try to have the rider find it.
M&M Hike
Give each student one of each color of m&m. On the hike they must find something in nature the same color as each m&m. After they find the corresponding item, they can enjoy the m&m!!!
Found Sound
With
everyone’s eyes closed for a minute listen to as many sounds as
you can, when you open your eyes try to imitate the sound you heard and
have others guess what sound it might be.
Living levels
Think
of an animal that lives the deepest under ground and then think of ones
that live one level above that and so one. Variation: Think
about where animals live and try to identify as many homes as you can.
Rainbow
Try
to think of all of the colors of the rainbow and name as many things as
you can think of that are each color. This can also be done with
a bag of M&M’s try to find things in nature that match the
color of the candies.
The shape your in
Try
to match as many things in nature to as many different shapes as you
can. Circle: sun, rock, tree stump, eye ball, etc.
The food chain
Think
of the smallest animal that you can and find out what eats it and what
east that animal and so on until you get to the biggest animal you can
think of.
Bark Rubbing
Walk
your horse over to a tree and make a rubbing of its bark then on the
same sheet of paper make another rubbing of a different tree.
Examine the different textures you came up with.
Soft to hard
Think
about the different texture of the things around you. get a collection
of objects and while blind folded or not group them by whether they are
soft or hard and try to identify which each object is. Try things
that are warm to cold, rough to smooth, soft to loud, etc. Variation:
Think about how things smell, and taste. Using all of the senses.
Low Functioning Students
My 2 scents
Have
a pile of faces sitting on a barrel. Each face represents one of
the senses. Read a book about senses and ask the riders to pick
up the face that fits what sense you are reading about.
**Variation:
Have a pile of objects that you can use to further demonstrate each
sense. A lemon to taste, perfume to smell, etc. Ask each rider to
describe what they taste.
All about you
Everyone who is wearing green clap your hands. Everyone who is
happy, wave your hands in the air. Everyone who loves animals
shout yahoo! Get it?
Sounds Abound
Easy but effective. Using
basic sensory integration create an obstacle course of sounds where the
students ride to different areas of the arena where they can play with
a different sound. Use rain sticks, maracas, xylophones, electronic toys, see and say, etc. Then add some action to it for higher functioning students by having them create the sound. Throw rocks into buckets of different sizes and shapes, throw them into a horse water bucket. Talk about how the sound is different? Hit brushes together, make musical instruments out of grooming tools. What can you think of?
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